|
Post by steelcheese on Sept 30, 2006 16:46:59 GMT
Okay, as soon as I got out of bed, I made a great idea:
For the newer KND games, you should be able to kind-of customize what your character will look like, and his name and Numbuh. Then, you'll go through the whole Training thing at the Arctic Base (a tutorial to the game basically). Then, you'll be sent to be at... Well, this would be really weird, but Sector V. And you do missions that draw out the story, and yeah.
But my main idea is that KND should NOT be a platformer. It should really be a FPS. That way, you have a better idea for shooting your weapons and stuff. I mean, they could throw that Oblivion camera thingy, where you can change from FPS to 3rd Person View, for SOME platforming stuff, and dodging attacks and stuff easier.
OR they could MAKE AN MMO!!! Not that stupid one they already did, where you can't even react to the actual players, but a real one. Sure, it would seem stupid to some people, but don't you think that's better than just a platformer?
Also, the MMO gives you the chance to actually join a Sector with 5 of your friends (you met online, or RL), and fight adults. Sometimes, when certain specials or whatever come out, there's big wars against the adults, and that would rock... But be a major lag.
What do you guys think?
|
|
|
Post by rainbowmonkeyluvr on Sept 30, 2006 16:52:42 GMT
An MMO sounds fun! My sector'd probably be like this :Numbuh 151,Numbuh 6(The Botherer!!),Sunnybunny,Numbuh 28,and me!
|
|
|
Post by steelcheese on Sept 30, 2006 16:55:17 GMT
Yeah, the MMO would b loads of fun, but I'm more of the "FPS, Shoot people with Gumballs" type.
|
|
|
Post by Mariostar on Oct 2, 2006 13:58:21 GMT
I'd like to see a KND Party game with mini-games and stuff just like in the Mario Party games .
|
|
|
Post by iguana on Oct 2, 2006 22:01:11 GMT
A platform/third person shooter mix, sort of like Ratchet and Clank. With more effort put into the visuals; like, cell shading where the outlines don't look like they're drawn out by an 8 year old with a ruler and a marker. Or heck, just don't use cell shading at all. Quality animation, and an actual challenge. Yes, games aimed at children can be hard too; kids aren't the brainless zombies game developers think they are. Look at the Banjo games, for instance. Both really hard and child friendly.
Oh, who am I kidding. Cartoon license games will always fail, since they're only meant to advertise the show they're based on as opposed to offering a great gaming experience on their own.
|
|
|
Post by victor on Oct 21, 2006 0:25:34 GMT
Make the graphics and controls better.
|
|