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Post by scone on Jun 28, 2004 18:25:26 GMT
ooh, you know who was sad? the mask from majora's mask on the 64. all you had to do was use the fierce diety mask and then slash the sucker. no strategy involved at all.
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Post by numbuheightbitstar on Jun 28, 2004 21:05:56 GMT
ooh, you know who was sad? the mask from majora's mask on the 64. all you had to do was use the fierce diety mask and then slash the sucker. no strategy involved at all. Well, then again, it's not like Strategy was ever a major part of any Zelda battle save possibly the NES ones. Okay, I got some: The first two bosses from Duke Nukem 3D. The first one is a bit tricky, because the whole battle really is just "Blast away and see who goes down first." But the second boss was REALLY easy--just load up the devastator, fire away, oh and be sure to sidestep the whole time in case he actually fires anything off while you're beating him.
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Post by NumbuhInfinity on Jun 29, 2004 0:17:20 GMT
I would now like to mention Sonic Advance 2 for the Gameboy Advanced. It doesn't help that the later stages are so insane you can't see where you are going or land and thus you either lose all your rings thanks to touching a spike or an enemy, or fall into a pit. But the Zone 5 and up bosses are just downright unfair!
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Post by juigikario on Jul 3, 2004 8:03:03 GMT
Royal pain bosses:
*Scuzz from Battletoads (even though he's really a mini-boss if anything) - beating him to the bomb is just flat out difficult, even in the first shaft. I have NEVER beaten him in the third shaft EVEN WITH SAVE STATES. And yes, I'm aware of Battletoads' maddening difficulty. *Gorgon (Onox) from Zelda: Oracle of Seasons - the first two phases aren't too difficult, but you'd have to avoid being worn down much at all by them as they are really intending to, because the third phase is a pain. Only ONE of his 4+ attacks there will let you strike his only weak spot with the Kaitei Giri (Spinning Sword) technique, and you'd have to hit the weak spot with the Kaitei Giri several times WITH THE NOBLE SWORD too. And let's not forget the fact that Onox's other 3 attacks are painfully difficult to dodge, making you easy to batter unless you have the skill of a swordsmaster. Thankfully, he is NOT anywhere near impossible, but the third phase alone is enough to get him a spot here. And no, Pegasus Seeds doesn't make dodging his attacks much easier. *Third form of the last boss in Hoshi No Kaabi: Kagami No Daimeikyuu (Star Kirby: Mirror's Great Labrynth (sp?), will be released here as "Kirby and the Amazing Mirror") - I'd rather not spoil the game too much since it hasn't been released here, and spoilers would be unfair to anybody who doesn't import or use emulation. Anyway, this particular form has taken me SIXTY tries before I could kill him once, not even exaggerating. ALL of his attacks are a headache to dodge, and he sometimes creates THREE enemies at a time too. Add to the fact that he takes a ridiculously high amount of hits before going down, he starts turning the screen upside down as he is at about 1 third or 1 quarter health, and his super beam attack also takes off 2 energy in addition to being really difficult to evade, and you have yourself one tough customer. *Camus-type bosses in the Fire Emblem series - already tough units armed with weapons that are difficult to defeat, anybody? The more obvious ones would be in FE1, FE3 (both books), FE4, and FE6.
Bosses that are jokes:
*Veran from Zelda: Oracle of Seasons - I swear she concentrates on planning too much, because unlike against Onox, Pegasus Seeds will make dodging her attacks much easier. She wants to make players think she's difficult because of her attacks while possessing Nayru, but she's certainly failed with me. *First boss after FE1's Camus-type boss - he's basically a weaker version of the Camus-type boss, with a lower level (meaning poorer stats) AND the weaker version of the Camus-type boss's weapon. *First boss after FE3 Book 2's Camus-type boss - all he has is a Tome that drops the victim's HP to 1 if it hits....and won't kill the target even if their HP is already 1. Once he's alone, he's just an experience mine, since the enemies will always want to kill of at least one person to make things difficult for you in later chapters, and he can't accomplish that on his own. Granted, most bosses in FEs besides the Camus-type bosses aren't particularly difficult, but this one might as well be booted from eligibility for the "Easiest Boss Ever Award" for being IMPOSSIBLE to lose to. *Batta from FE7, BOTH difficulty levels - it's possible to lose to him ONLY on Hard, but that's because you have more control over the battle. (Batta is the boss of Prologue, and the Prologue is purely Tutorial on Normal, without giving you any control over your actions on Normal mode.) All you have to do to kick his butt easily on Hard is just not attack him immediately, but just let him attack Lyn and have her heal herself if she is injured. Feh. Same strategy with various other bosses in FE7, and you'd have to beat up those other bosses ALONG WITH BOSSES WHO REQUIRE MORE COMPLICATED STRATEGIES first in order to fight through and beat Elwood's campaign and thus earn the Hard difficulty level.
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Post by numbuheightbitstar on Jul 3, 2004 14:27:16 GMT
Royal pain bosses: *Scuzz from Battletoads (even though he's really a mini-boss if anything) - beating him to the bomb is just flat out difficult, even in the first shaft. I have NEVER beaten him in the third shaft EVEN WITH SAVE STATES. And yes, I'm aware of Battletoads' maddening difficulty. Play the Sega Genesis version. It's SLIGHTLY easier. I can actually beat it but I can't even begin to touch the NES one... yet.
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Post by muffin on Aug 15, 2004 21:07:49 GMT
Hardest First:
Biolizard from SA2
Tyrant from Resident Evil: CV
Seymor Flux from FF:X
Pitiful:
Alexia from Resident Evil: CV
Mundus from Devil May Cry.
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Post by radicalphantom on Oct 19, 2004 21:13:28 GMT
Most pitiful boss: Ansem from Kingdom Hearts all you have to do is dodge his attacks fly over and strike him! Hard boss: That THING from Beyond good and evil, Just cause of the part where it swiches your controls!
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Post by juigikario on Oct 22, 2004 17:13:42 GMT
Oh yeah. I should add Jinbe (final confrontation) from Mole Mania to the list of Royal Pain Bosses.
Jinbe (final confrontation) from Mole Mania - good God! You can afford to be hit only THREE times in the WHOLE fight, and it is fairly hard to avoid getting hit, considering that when Jinbe runs, he really runs. Meanwhile, you have to destroy all 4 Exits in the corners of the room, and can concentrate on only one at a time. And unless you use the Iron Ball as a shield, it's difficult to dodge Jinbe's triple pick-axe throw attack (which he uses as soon as you destroy at 2 of the Exits). Oh, and DO NOT hit Jinbe with the Iron Ball unless necessary, or he will walk-chase you for 30-45 seconds once he recovers, making sure you're too preoccupied with survival to take care of the Exits.
And I should also point out that if you lose the fight, you have to fight Big Mama, Sammy Bros., AND Snowman all over again. (The last save spot in the game is just before Big Mama's room.)
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