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Post by ProteusAmoeba on Jan 23, 2005 5:44:41 GMT
I am working on a KND-themed MUD. I'm using the Dawn of Time codebase. For now, it's just running locally on my machine and firewalled while I set it up. It'll need builders (the online construction system is easy to learn) and people to roleplay some of the characters from the show. So far, I've deleted all but a couple stock areas, fixed the main game settings, and created the Kids Next Door and DCFDTL as clans. I'm doing the classes/races right now, which is a lot of work. I may need to dig into the code to replace death with something more KND-ish. Is anyone willing and able to host it? I can handle it when it requires zero bandwidth and doesn't need to be on except when I'm using it, but a more reliable server would be good after it's opened. Any ideas or suggestions?
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Post by regan on Jan 23, 2005 6:39:11 GMT
You know, I've always gotten confused between MUDs and MUSHs and the like... I don't suppose you'd be willing to give us a quick rundown on how it works, would you? ~__^
~Regan
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Post by ProteusAmoeba on Jan 24, 2005 0:15:22 GMT
You can always (well, not exactly always) connect to it. It isn't anywhere near the point of having players, but I do need some help. I'll give you or anyone on this board an immortal account when you log in. telnet://68.102.13.123:54321 68.102.13.123:12345[Edit: Ports updated.] I've done some work (causing players to just get really beat up instead of dying and changing some of the hard-coded messages) on the code but I can't get it or even the original code to compile, so I posted to the Dawn of Time forums.
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Post by delightfulliod on Jan 24, 2005 4:41:51 GMT
I'm interested in playing once you get it all setup.
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Post by ProteusAmoeba on Jan 25, 2005 3:57:28 GMT
I've compiled it with some changes. Players can no longer be killed, since no one ever dies on KND, but they can be subdued. I changed the damage messages from things like "massacre" to "smashify". So far, the code's looking good, but there's a lot left to redo, such as changing "gold" and "silver" to "dollars" and "cents" throughout the MUD, and making players who are subdued by mobs lose exp as they would if they were killed. There's no way I'll be able to build all the necessary areas myself, so I need help with that. Unexperienced builders are perfectly fine. Also, if anyone knows C++, I could use some help with the code.
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Post by nathalie on Jan 25, 2005 4:03:50 GMT
ok, what exactly IS it?
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Post by regan on Jan 25, 2005 4:35:22 GMT
There's no way I'll be able to build all the necessary areas myself, so I need help with that. Unexperienced builders are perfectly fine. Also, if anyone knows C++, I could use some help with the code. What kind of programming are you talking about; visual, databases, AI? ^^ Never built a game myself, so I'm just curious. ~Regan
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Post by Nella (Numbuh 310) on Jan 25, 2005 16:41:01 GMT
Oooo, what a neat idea!! I used to be addicted to MUDs and that kind of game. D&D goodness. (I'm such a dork.) Anyhoo, if you need any help, I'd be happy to assist you.
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Post by ProteusAmoeba on Jan 25, 2005 21:40:51 GMT
It will be a text-based roleplaying game based on Codename: Kids Next Door. What kind of programming are you talking about; visual, databases, AI? ^^ Never built a game myself, so I'm just curious. ~Regan I'm planning on implementing a capture command to imprison enemy operatives, supplemented by a release command that allows prisoner exchanges and simple freeing of prisoners. At the moment, I just need to get rid of the blatant fantasy stuff and set up the basic races, classes and skills. Can you connect to telnet://68.102.13.123:54321 ? If not, I need to fix that.
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Post by nathalie on Jan 26, 2005 0:58:37 GMT
oh you mean like an rpg? sweet!
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Post by valerie on Jan 26, 2005 0:59:17 GMT
Hmm, I can connect to it, but I can't see what I'm typing. Not sure if that's something wrong with my computer or what.
That's a neat idea! I remember my ex tried to get me into something like that. I would definitely love to see one based on KND!
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Post by regan on Jan 26, 2005 2:04:55 GMT
Can you connect to telnet://68.102.13.123:54321 ? If not, I need to fix that. Like Val, I can connect, but can't see the text I'm typing. ^^ Also, you seem to have misunderstood my last question; I meant what type of programming would you need at the base level, not what said program would actually do. IE do you need someone to write small straightforward functions that maintain databases of variables you've already forked over? Or would the functions and their inner workings have to be made from scratch? ~Regan
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Post by numbuheightbitstar on Jan 26, 2005 3:05:18 GMT
Like Val, I can connect, but can't see the text I'm typing. ^^ There's an option you can turn on, I think it's called "Echo" or something, that allows you to see what you're typing.
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Post by ProteusAmoeba on Jan 26, 2005 3:07:53 GMT
Hmm, I can connect to it, but I can't see what I'm typing. Not sure if that's something wrong with my computer or what. Like Val, I can connect, but can't see the text I'm typing. ^^ Are you using telnet in Windows? You should download and use a MUD client like GMud for this so you can see what you are typing. Also, you seem to have misunderstood my last question; I meant what type of programming would you need at the base level, not what said program would actually do. IE do you need someone to write small straightforward functions that maintain databases of variables you've already forked over? Or would the functions and their inner workings have to be made from scratch? The former. I'm using a codebase I downloaded from www.dawnoftime.org/ . I've made some more progress: dollars and cents have replaced gold and silver as the currency, and the dates have been fixed. I'll be focusing on races, skills and classes tomorrow.
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Post by kevin009 on Jan 26, 2005 3:23:04 GMT
It says someone is already using Numbuh 929. 0_o;
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