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Post by NumbuhInfinity on Apr 21, 2004 2:56:12 GMT
Thread title is self-explanatory. It can be from an RPG game, a platformer game, a fighter game, etc. I'll name mostly things from RPG's.
- Cursed items. In case you do not know what they are, they are items that if equipped it plays an eerie music (from the games I've played) and you CANNOT REMOVE THEM. Plus all sorts of things can go wrong with you in battle. The only way to cure it is in a church. Seriously, why? I find this one of the most annoying things ever. And I'm glad most RPGs nowadays have done away with them, they must have had similar feelings. (The only recent RPG I've played with cursed equipment is Golden Sun 1.)
- I'm sure most people find it odd how status attacks, especially instant-death, barely works on enemies but work 95% of the time on you. This don't bother me too much 'cause most status attacks that don't disable their spells somehow aren't too useful on enemies.
- Having to do way too much leveling-up. In games like these if you don't level up a hell lot, enemies will totally kill you in a flash. Now this is fine with games like Dragon Warrior/Quest 1 because, well, there's basically no story or cutscenes to go on to. But when you have to do this for games like Final Fantasy 4 (especially hard-type) or Saga Frontier (totally ridiculous), especially with the former that has a real story and everything to follow, it's quite irritating. You'd be spending practically all your time leveling up just to barely survive the next dungeon when you really want to get on with the game already.
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Post by numbuheightbitstar on Apr 21, 2004 3:26:59 GMT
- I'm sure most people find it odd how status attacks, especially instant-death, barely works on enemies but work 95% of the time on you. This don't bother me too much 'cause most status attacks that don't disable their spells somehow aren't too useful on enemies. Sleep is good too. One thing I've found is that sometimes sleep or paralysis is just as good as killing your enemy. No offense, but if you honestly had that problem with Final Fantasy 4 (even the Hard-type) then you must be doing something wrong. Now, here's things I hate: 1. A lack of variety. I hate games where all the weapons are the same, the enemies are the same, and most of the items are just variations of other items. This is one reason I hate GTA: Vice City and Kingdom Hearts... there's only so many times I can fight little wizard dudes and big fat guys before I get tired of fighting little wizard dudes and big fat guys, you know? Especially when the only thing you get to fight them with are a key and a few spells which are so impractical that you'll never use them. I remember the glory days in games like the oriiginal Metroid and Legend of Zelda. You met new enemies practically everywhere you went instead of seeing the same five throughout the whole game. You also gained different weapons and abilities that were easy to use and had many practical and varied applications--a Metroid player with a clever mind could take the seemingly combat-ineffective bombs and make a deadly weapon out of them, for example. 2. The gaming industry in general. Honestly, the entire thing's become less about making good games and more about sales gimmicks. Sometimes I look at the top-sellers list and feel embarrassed games were ever my hobby. It's getting to the point where you could make games that are nothing but pictures of dead fish and people would scoop it up, thinking it's the next best thing (why yes, these are beautifully rendered, anti-aliased dead fish! WE MUST HAVE THIS! IT'S AN INSTANT CLASSIC! And it's got an epic storyline full of melodramatic angst and tons of FMV and a secret minigame you can unlock, worth 150 hours of Dead Fish excitement!) *Sigh* yes, this IS a sore spot with me. Why do you ask?
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Post by NumbuhInfinity on Apr 21, 2004 3:42:18 GMT
Sleep is good too. One thing I've found is that sometimes sleep or paralysis is just as good as killing your enemy. Oh yeah, forgot about those. Actually, after thinking about it again, any status effect can be useful against the enemy. The possibly only useless ones are those like Petrify or Stop since they tend to work less than others, and Instant-Death and Paralysis have similar effects anyway. It was okay up to the Underground World. The Sylph Cave and the Land Of Summoned Monsters have damage tiles on the floor along with enemies with powerful Quake spells, and Rosa has yet to learn Float and Wall (for Asura). It's taking a while to gain levels and I don't remember which level she learns the spell... I guess my frustrations with that made it seem like I'm talking about the entire game. GTA: Vice City wasn't all that to me (my brother has the game) yet somehow I enjoyed Kingdom Hearts despite the same annoying enemies. I guess the story and cutscenes and cartoonish humor hooked me, though the story turned a tad on the downside when Ansem showed up. However, I DID wish there were more a few more different ways to destroy a boss. I even killed the four-phase final boss with hack-and-slash, hack-and-slash, hack-and-slash... my thumb was getting tired. Why couldn't different sections of its forms only be beaten with certain spells? Ah well, maybe the sequel would improve on it. Zelda and Metroid were both good games for the reasons you stated plus more. Unfortunately I don't have a Gamecube and they don't like the PS2 for some reason (I was quite happy when Sonic finally came there, though), so I may never get to play the newer ones. Though it might change now that I have the GBA. But enough about that. :b LOL! You probably didn't intend it, but those last bits were kinda funny. Curiousity my friend. ^_^
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Post by parron on Apr 21, 2004 3:50:23 GMT
- Having to do way too much leveling-up. In games like these if you don't level up a hell lot, enemies will totally kill you in a flash. . I hate that... I don't want to spend hours leveling up for the final boss, I want to just fight the damn thing! I also hate really long cut scenes. Short ones are okay, but when they last say... twenty minutes or more I get sick of them. >.< Especially when I'm replaying the game. In my mind, Tetris was as good as it gets. ^.^
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Post by numbuheightbitstar on Apr 21, 2004 3:53:20 GMT
Zelda and Metroid were both good games for the reasons you stated plus more. Unfortunately I don't have a Gamecube and they don't like the PS2 for some reason This has a bit to do with Zelda and Metroid being Nintendo-specific franchises. Unlike Sega, who went under and became a third-party company, Nintendo is still first-party, meaning they make their own systems and, thus, make their own games for their own systems. Personally I'm a bit skeptical about the newer ones. Zelda, I feel, went downhill in part three, where the various weapons were now tools that were needed to advance certain parts instead of being general-purpose weapons that just happened to have other uses (no more using the bombs to take out multiple enemies--now they're practically ONLY good for blowing holes in walls). The last Metroid game I played was Super Metroid, which was good (I'm still debating wether it was better than the original or not, however). I hear the newer Metroid games actually have mission objectives guiding your exploration, which makes me a bit stand-offish. Believe it or not, that's reassuring... I was almost sure that it would come off as inflammatory. EDIT: By the way, all this reminds me of a THIRD thing I hate in games nowadays: IN GAME TUTORIALS!!! Geeze, whatever happened to the days when you figured out game engines by GOOD GAME DESIGN instead of being forced to sit through a lame tutorial (such as at the beginning of Final Fantasy 8?). One example is that Metroid, which pioneered exploration-oriented gaming, introduces the player to this concept simply by starting the player out in a passageway where Samus has the choice of going either left or right. Same goes with the items... if this had been a modern game, it would've had a ten-minute-long tutorial explaining this choice to you. (I could almost imagine grabbing the Maru Mari--Morphing Ball--and then getting a ten-minute in-depth Tutorial on the fact that you use it by pressing Down on the crosspad). In-game tutorials SERIOUSLY need to be done away with. Most of the time, the games with these tutorials also have seriously flawed game mechanics anyway.
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Post by tako on Apr 21, 2004 4:05:36 GMT
I also hate really long cut scenes. Short ones are okay, but when they last say... twenty minutes or more I get sick of them. >.< Especially when I'm replaying the game. This brings up THE redeeming feature of Chrono Cross: a fastfoward function. Infinitely useful for things like that. What I hate is when I'm stuck in a place with super-hard enemies and I only have one person in my party and I'm dying and there's no easy healing or saving... and then my dad says, "It's lunchtime!" and I'm like, "No! I'm busy!!!". However, this has only happened to me in one video game. But it was so annoying nevertheless!! Games that pit you against multiple bosses without allowing you to save in between. Please understand that I'm a SAVE-AHOLIC. If I can't save, then I get really worked up and if I mess up, I have to start all over again. Unforeshadowed plot twists. I think that story is an important aspect of a game. It's okay to have plot twists, but if they're random, unhelpful, and unforeshadowed, it makes you think that the plot wasn't well thought out. Hm... I can't think of anything else.
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Post by NumbuhInfinity on Apr 21, 2004 4:14:53 GMT
Games that pit you against multiple bosses without allowing you to save in between. Please understand that I'm a SAVE-AHOLIC. If I can't save, then I get really worked up and if I mess up, I have to start all over again. Unforeshadowed plot twists. I think that story is an important aspect of a game. It's okay to have plot twists, but if they're random, unhelpful, and unforeshadowed, it makes you think that the plot wasn't well thought out. You have just basically described Wild Arms 3, the worst game in the series.
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Post by numbuheightbitstar on Apr 21, 2004 4:38:58 GMT
Ahhh Tetris. There's a real classic... that's a game no one is ever gonna forget.
I never agreed that storylines are important to games, not even RPGs (Dragon Warrior is virtually storyless and it's one of my favorites). But ah well.. I've debated this point with RisanF before (I wonder where he is? He'd probably have a thing or two to say about this topic)
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Post by NumbuhInfinity on Apr 21, 2004 4:50:50 GMT
Ahhh Tetris. There's a real classic... that's a game no one is ever gonna forget. Who doesn't love Tetris. ^^
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Post by numbuheightbitstar on Apr 21, 2004 5:05:17 GMT
I used to not like Tetris... but after it helped me survive a car trip, I never looked at it in a negative light again.
Currently I'm going through Metroid II: Return of Samus again, so I can review it for my "Classic Quests" site. So far it doesn't seem like it's as good as the original Metroid.
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Post by parron on Apr 21, 2004 18:03:17 GMT
My mom is a Tetris-holic. We can't let her near it anymore -- she's sooo hooked on it. She's also the best in my family at video games, period. Our high scores are like, 60000 and hers are 120000. It's crazy. . .
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Post by numbuh3 on Apr 21, 2004 23:12:51 GMT
My mom is a Tetris-holic. We can't let her near it anymore -- she's sooo hooked on it. She's also the best in my family at video games, period. Our high scores are like, 60000 and hers are 120000. It's crazy. . . What's her record for lines? Mine is 293
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Post by creelincoln on Apr 21, 2004 23:14:35 GMT
[shadow=red,left,300]I play it everyonce in a while,,,, when I'm not thinking up a way to get my REVENGE on that brat gilligan!!!!!!!![/shadow]
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Post by parron on Apr 22, 2004 21:03:48 GMT
What's her record for lines? Mine is 293 I have no idea. We took the gameboy away from her 'cause she never stopped playing... A LOT of lines, though. I dunno if any of you are familer with Aperion, but she got up to level 250-something. ^^()
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Post by NumbuhInfinity on Apr 29, 2004 5:03:15 GMT
IN GAME TUTORIALS!!! Geeze, whatever happened to the days when you figured out game engines by GOOD GAME DESIGN instead of being forced to sit through a lame tutorial (such as at the beginning of Final Fantasy 8?). One example is that Metroid, which pioneered exploration-oriented gaming, introduces the player to this concept simply by starting the player out in a passageway where Samus has the choice of going either left or right. Same goes with the items... if this had been a modern game, it would've had a ten-minute-long tutorial explaining this choice to you. (I could almost imagine grabbing the Maru Mari--Morphing Ball--and then getting a ten-minute in-depth Tutorial on the fact that you use it by pressing Down on the crosspad). In-game tutorials SERIOUSLY need to be done away with. Most of the time, the games with these tutorials also have seriously flawed game mechanics anyway. Well, I have bad news for you, the remake of the original Metroid, Metroid: Zero Mission for the GBA, does sorta have in-game "tutorials" when you first get a new item. But they only last for about 5-7 seconds or so (all it does is tell you what button<s> to press and/or its use). In-game tutorials don't bother me that much. At least, it didn't for Final Fantasy 8 considering I can skip them by pressing the Triangle button (I think).
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